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<front>
<journal-meta>
<journal-id journal-id-type="publisher">ISPRS-Annals</journal-id>
<journal-title-group>
<journal-title>ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences</journal-title>
<abbrev-journal-title abbrev-type="publisher">ISPRS-Annals</abbrev-journal-title>
<abbrev-journal-title abbrev-type="nlm-ta">ISPRS Ann. Photogramm. Remote Sens. Spatial Inf. Sci.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2194-9050</issn>
<publisher><publisher-name>Copernicus Publications</publisher-name>
<publisher-loc>Göttingen, Germany</publisher-loc>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5194/isprs-annals-X-M-2-2025-317-2025</article-id>
<title-group>
<article-title>Video Games as a Tool for Heritage Mediation, Application on the Monument of Sennefer in the Theban Necropolis, Egypt</article-title>
</title-group>
<contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Thise</surname>
<given-names>Alice</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Laboury</surname>
<given-names>Dimitri</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Hallot</surname>
<given-names>Pierre</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
</contrib-group><aff id="aff1">
<label>1</label>
<addr-line>DIVA, Art Archaeology Heritage University of Liège, 4020 Liège, Belgium</addr-line>
</aff>
<aff id="aff2">
<label>2</label>
<addr-line>Ancient Egyptian Art and Archaeology Research Unit, University of Liège, 4000 Liège, Belgium</addr-line>
</aff>
<pub-date pub-type="epub">
<day>24</day>
<month>09</month>
<year>2025</year>
</pub-date>
<volume>X-M-2-2025</volume>
<fpage>317</fpage>
<lpage>325</lpage>
<permissions>
<copyright-statement>Copyright: &#x000a9; 2025 Alice Thise et al.</copyright-statement>
<copyright-year>2025</copyright-year>
<license license-type="open-access">
<license-p>This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this licence, visit <ext-link ext-link-type="uri"  xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link></license-p>
</license>
</permissions>
<self-uri xlink:href="https://isprs-annals.copernicus.org/articles/X-M-2-2025/317/2025/isprs-annals-X-M-2-2025-317-2025.html">This article is available from https://isprs-annals.copernicus.org/articles/X-M-2-2025/317/2025/isprs-annals-X-M-2-2025-317-2025.html</self-uri>
<self-uri xlink:href="https://isprs-annals.copernicus.org/articles/X-M-2-2025/317/2025/isprs-annals-X-M-2-2025-317-2025.pdf">The full text article is available as a PDF file from https://isprs-annals.copernicus.org/articles/X-M-2-2025/317/2025/isprs-annals-X-M-2-2025-317-2025.pdf</self-uri>
<abstract>
<p>Numerous heritage sites remain inaccessible due to factors such as their state of preservation, physical inaccessibility, or the geopolitical context of their location. Advances in digital documentation technologies provide opportunities to preserve records of these monuments and make them more accessible. Among these digital tools, video games, and more specifically serious games, have emerged as effective mediums for public heritage mediation. This paper explores the potential of serious game development for communicating about heritage sites that are otherwise inaccessible. The chosen case study is the chapel of the Theban Tomb of Sennefer (TT96A), an elite member of the 18th Dynasty of Ancient Egypt, situated in the site of Sheikh Abd el-Qurna, near present-day Luxor. The study demonstrates that the methodology used in developing these tools, such as employing a storyboard, offers a robust means of conveying the historical evolution of such sites. The result is illustrated through a video showcasing the game, available at: https://youtu.be/K1b4P9HSu-E.</p>
</abstract>
<counts><page-count count="9"/></counts>
</article-meta>
</front>
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<back>
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</article>