VALORISATION OF CULTURAL HERITAGE THROUGH VIRTUAL VISIT AND AUGMENTED REALITY: THE CASE OF THE ABBEY OF EPAU (FRANCE)
Keywords: Cultural heritage, Terrestrial Laser Scanning, Three-dimensional modeling, Virtual reality, Augmented reality, Internet/Web
Abstract. Terrestrial Laser Scanning (TLS), 3-D modeling and its Web visualization are the three key steps needed to perform storage and grant-free and wide access to cultural heritage, as highlighted in many recent examples. The goal of this study is to set up 3-D Web resources for "virtually" visiting the exterior of the Abbaye de l'Epau, an old French abbey which has both a rich history and delicate architecture. The virtuality is considered in two ways: the flowing navigation in a virtual reality environment around the abbey and a game activity using augmented reality. First of all, the data acquisition consists in GPS and tacheometry survey, terrestrial laser scanning and photography acquisition. After data pre-processing, the meshed and textured 3-D model is generated using 3-D Reshaper commercial software. The virtual reality visit and augmented reality animation are then created using Unity software. This work shows the interest of such tools in bringing out the regional cultural heritage and making it attractive to the public.