VOXEL- AND GRAPH-BASED POINT CLOUD SEGMENTATION OF 3D SCENES USING PERCEPTUAL GROUPING LAWS
Keywords: Point cloud, Segmentation, Voxel structrue, Graph-based clustering, Perceptual grouping laws
Abstract. Segmentation is the fundamental step for recognizing and extracting objects from point clouds of 3D scene. In this paper, we present a strategy for point cloud segmentation using voxel structure and graph-based clustering with perceptual grouping laws, which allows a learning-free and completely automatic but parametric solution for segmenting 3D point cloud. To speak precisely, two segmentation methods utilizing voxel and supervoxel structures are reported and tested. The voxel-based data structure can increase efficiency and robustness of the segmentation process, suppressing the negative effect of noise, outliers, and uneven points densities. The clustering of voxels and supervoxel is carried out using graph theory on the basis of the local contextual information, which commonly conducted utilizing merely pairwise information in conventional clustering algorithms. By the use of perceptual laws, our method conducts the segmentation in a pure geometric way avoiding the use of RGB color and intensity information, so that it can be applied to more general applications. Experiments using different datasets have demonstrated that our proposed methods can achieve good results, especially for complex scenes and nonplanar surfaces of objects. Quantitative comparisons between our methods and other representative segmentation methods also confirms the effectiveness and efficiency of our proposals.