ENGAGING YOUTH THROUGH SPATIAL SOCIO-TECHNICAL STORYTELLING, PARTICIPATORY GIS, AGENT-BASED MODELING, ONLINE GEOGAMES AND ACTION PROJECTS
Keywords: engaging youth, online serious games, mobile participatory GIS, socio-technical storytelling, action projects
Abstract. The main goal of this paper is to present the conceptual framework for engaging youth in urban planning activities that simultaneously create locally meaningful positive change. The framework for engaging youth interlinks the use of IT tools such as geographic information systems (GIS), agent-based modelling (ABM), online serious games, and mobile participatory geographic information systems with map-based storytelling and action projects. We summarize the elements of our framework and the first results gained in the program Community Growers established in a neighbourhood community of Des Moines, the capital of Iowa, USA. We conclude the paper with a discussion and future research directions.